2024-04-30
2024-06-28
2024-06-06
Manuscript received November 7, 2023; revised December 18, 2023; accepted January 2, 2024; published May 8, 2024.
Abstract—With the enhancement Computer Graphics (CG) processing capabilities, the richness of digital content creation has been significantly improved. In particular, the improvement of computer performance has considerably promoted technological innovation in the visual effects field. The practical significance of Visual effects (VFX) for digital content has gradually transformed into an essential form of expression from the beginning of auxiliary embellishment. This means that the VFX team needs to spend more time and manpower to make changes in response to the feedback, which leads to delays in the project schedule. In this paper we propose a workflow to reduce the rendering time of ocean wave effects at certain camera distances. Token two non-dynamically driven ocean effects, the image similarity of the camera views at different distances from the sea surface under the two software is compared and the time is recorded. Found image similarity in the 80%+ range and dramatically reducing rendering time has helped the VFX industry solve the long-standing problem of excessive rendering time consumption. Keywords—ocean wave effect, real-time rendering, visual comparison, reduce rendering time Cite: Jiani Zhou, "A Visual Comparison Study of Ocean Wave Effect Using Real-Time Engine," Journal of Image and Graphics, Vol. 12, No. 2, pp. 145-151, 2024. Copyright © 2024 by the authors. This is an open access article distributed under the Creative Commons Attribution License (CC BY-NC-ND 4.0), which permits use, distribution and reproduction in any medium, provided that the article is properly cited, the use is non-commercial and no modifications or adaptations are made.